crescentview mods (
crescentviewmods) wrote2022-11-17 06:29 pm
applications.
- Applications are open. At this time, there is no player cap in place.
Read the rules and FAQ.
Reserves are not necessary to apply.
Check that your character is not taken.
Application challenges are not accepted.
Comment with your application - do not link it.
Comment with the subject: CHARACTER ⬥ CANON ⬥ PLAYER
Name: Player name
Contact: Plurk, Discord, email, etc
Other characters: What other characters do you currently have in the game? Put "N/A" if this doesn't apply.
Invited by: If you are a +1, please name the player in the game who invited you, and ensure that they comment with their character's journal on your application to confirm the invitation. If you are already within the game, put "N/A".
Opt-outs: What acts do you not want on your bingo card?
Smut Opt-in: Do you want smut options on your bingo? (Note: you may swap out squares at a later date if you would prefer not to have smut options on your bingo card from the start.)
Name: Please put the character's name in Western order (First Last).
Canon: If it is an original character, please put "Original."
Canon point: If it is a CRAU, please put the canon point + the game they are coming from. If it is an OC, please put "N/A."
Age: Differentiate mental/physical as needed.
History: Insert a wiki link or a brief summary of no more than 10 sentences.
Personality: A brief summary of no more than 5 sentences relating to the character's personality, motivations, interactions with others, etc.
CRAU: If you are applying a CRAU, you must also include an additional summary of no more than 5 sentences of their personality development during their previous game. Put "N/A" if this doesn't apply.
Powers: Please note that powers are nerfed at the start with an option to regain powers through bonus activity. Some powers cannot be regained.
Inventory: List what your character has on them at their current canon point.
Please fill out the following OOCly:
Likes: What traits does your character like in a person?
Dislikes: What traits does your character dislike in a person?
Ideal dates/venues: What does the ideal date look like to your character? Where would they like to go and what would they like to do?
Partner: Will your character share a farm with another or live on their own? Put ‘random’ if you’d like to opt into a randomized partnership.
Farm Style: Choose either rural, beach, forest, or mountains. Descriptions of each are available in on the setting & locations page. If you've opted into a randomized partnership, you and your partner will be asked to select a farm style together upon acceptance.

Figaro Garcia ⬥ Mahoutsukai no Yakusoku ⬥ Adrian
Name: Adrian
Contact: sweetstacks#0827
Other characters: n/a
Invited by: Milky
Opt-outs: I'm cool with anything!
Smut Opt-in: hell YEAH
Name: Figaro Garcia
Canon: Mahoutsukai no Yakusoku
Canon point: Post-Southern Fantasia
Age: "32" (actually at least 2000)
History: Here, but expanding upon it: Rutile and Mitile, two brothers, are under his care, as he's their teacher and took them in when their mother died. After the last Great Calamity, Figaro, as well as the brothers and a fellow former revolutionary are called to become Sage's wizards.
Personality: Figaro "Garcia" is a "kind" "gentle" "young" "Southern" "Doctor"; that is, aside from his first name, everything is a lie. He almost always operates in a very deceptive manner, preferring to hide his more Northern-born, ruthless, unempathetic side in favor of appearing as a young doctor who just wants a chill lifestyle. Figaro's charisma lends well to his facade, but there's always something off about him: He can appear cold and apathetic as well as unempathetic. Despite how terrible he is at his core, Figaro is, above all else, lonely, which results in his running from people when he becomes too jealous or feels as if he'll be the one left behind. Figaro also isn't entirely cold and unfeeling, because he seems to hold genuine affection toward Rutile and Mitile.
CRAU: n/a
Powers: In advance: I'm so sorry.
Magic (and other abilities) in Mahoyaku is extremely expansive, and are outlined in a nice numbered list.
1. Magic, in general, is drawn from the spirits. If the spirits don't like someone, then they're pretty out of luck. However, if the spirits like you, then you get big magic. There are exceptions to this, but Figaro very much draws his magic from the spirits. Further contributing to a wizard's strength is their heart. Figaro himself has a very strong heart (for better or worse), contributing more to his power. In general, younger wizards tend to find themselves a teacher; Figaro is South Country's teacher, though while residing in North Country, he took Faust Lavinia under his wing and taught him. (And Figaro is pretty smug about it.) He's not a terrible teacher, though, despite how terrible he is as a person.
2. Each wizard has a specialty, and it can be pretty much anything. A few examples are necromancy, creation, intoxication (as in with wine and the smoke expelled from a pipe), destruction, even cursing--if you can think of it, it's probably someone's specialty. Magic is whatever the wizard makes of it, though. A wizard can do almost anything they want, with some exceptions. Bringing someone back to life (skeletons are fine) is an absolute no. Time travel is also a huge no. The spirits don't like that shit. Figaro's specialty is absolutely healing (while he has never attended medical school and does not have a medical license, he's South Country's doctor, and he's good at it), but it is suggested that he also has a thing with memory magic. He's wiped Heathcliff's memories, and most recently, he's wiped the Sage's memories because Owen got way too graphic when telling a story. Finally, Figaro has a proficiency in collecting information.
3. Each wizard has a magical tool that they use for larger magic. For smaller magic, they don't need anything but themselves. Even bigger magic... well, the wizard best be prepared to sacrifice (literally) something important or equal to the magic. They also use brooms to fly, and each is unique to the wizard. Figaro's tool is an orb, and he's extremely capable of doing big magic. Figaro has wiped out a whole population of poisonous birds that made the South inhabitable for humans especially (wizards are fairly resistant to poisons), which obviously takes a lot of time, effort, and magical power. A wizard can change the ecosystem, can cause immense destruction... A strong wizard can be a huge boon or a devastating bane. Finally, during the first anniversary, Figaro summoned an absolutely huge tornado, described as a maelstrom--and the Sage compares him to a sea god. Yeah. Figaro strong.
4. The most important rule is that a wizard cannot, under any circumstances, make a promise. Wizards are extremely long-lived; for example, Figaro himself is at least 2000 years old, making him one of the oldest wizards. However, if a wizard makes a promise, they risk losing their magic. For some, this means losing themselves and everything they are. If a wizard does make a promise, everyone feels it, and they know what it means. It's very much compared to a death sentence for some.
5. Other miscellaneous tidbits:
- Wizards can create sugar, which is able to provide some relief both physically and mentally. It's a pretty rudimentary skill.
- Wizards are also capable of transforming into the opposite sex, and some are... more likely to do this. (Figaro is one of them.)
- They can also transform into other people. Sometimes it's a prank. Sometimes, it leads to a huge mess, if the wizard is particularly malicious.
- A wizard can even change into an animal, if they have the strength to.
- Wizards can transfer mana to each other. It's an extremely finnicky process, to say the least. It's possible that one wizard will absolutely not take the other wizard's mana, particularly if they're from different countries. It's very much not advised, since there are so many things that can go wrong. Essentially, both wizards need to be compatible, need to be of generally equal power, and must not harbor ill will toward each other. If any of these are present, it... won't end well for the receiver.
- Wizards are difficult to kill or seriously injure. They're able to recover more easily than humans. They can also adapt to extreme climates; the North wizards live in--obviously--the North, where the conditions are hazardous to normal people.
- When wizards die, they turn into mana stones.... which can then be consumed. They retain some of the wizard's power, which in turn makes a wizard stronger when they eat it.
Inventory: The clothes on his back. sorry figaro that's all you get
!! Reminder: the following is filled out OOCly !!
Likes: Someone who likes to drink, someone who won't make him exert effort, do-gooders, good-looking people no matter their gender.
Dislikes: Nosy people, people who expect anything of him, people who try to harsh his vibe.
Ideal dates/venues: A nice dinner with plenty of wine. Afterward, a starlit walk before retiring to his place for the night to... get to know each other. (wink)
Partner: Lucia Lee (played by Coco)
Farm Style: Forest
ACCEPTED
→ ACCEPTED
Congratulations, your character has been accepted! Please ensure that you do the following:
⬥ Join
crescentview and
crescentviewooc
⬥ Reply with your character's journal.
⬥ Comment to the taken page.
⬥ Post your application in your journal.
⬥ Create a page with your bingo card.
⬥ Create an info page for your character.
⬥ Create a top-level in the bingo page.
⬥ Create a top-level in the permanent AC.
⬥ Introduce yourself on the OOC Intro post.
⬥ Optional: Swap four squares by replying here.
⬥ Optional: Join the Game Discord
⬥ Note: Figaro will be arriving with some pretty hefty nerfs. The resident spirit on the island is the Goddess who is, at present, quite lacking in strength. Better get on her good side if you want to regain your more impressive wizardly powers!
Upon arrival, he will be able to heal superficial wounds, burns, etc. but nothing more extensive than a sprained muscle or bruised bone. His memory-based magic will also be limited to a greater sense of intuition— anything above and beyond this, including direct mind-reading, will need to be regained.
Additionally, magic that requires a catalyst of any sort will need to be regained and approved on a case-by-case basis when submitting for power regains. He can do misc. things like make sugar, change gender at will, change his appearance with some restrictions (for example, if he copies Diluc, maybe his hair is a slightly lighter shade of red...? Figaro is now a Ditto, congratulations.) Same with animals, he'll come out looking a little derpy but otherwise identifiable as whatever animal he's chosen to copy. Mana transferring is fine so long as you keep in mind that wizards will have little mana available to them from the start on the island. Eating dead wizards will not make anyone stronger, unfortunately, but give them terrible indigestion and diarrhea instead.
⬥ Welcome to the game!
no subject
🙏 ty mods here he is!
HOUSING