crescentview mods ([personal profile] crescentviewmods) wrote2022-11-17 06:29 pm

applications.


    Applications are open. At this time, there is no player cap in place.

    Read the rules and FAQ.
    Reserves are not necessary to apply.
    Check that your character is not taken.
    Application challenges are not accepted.
    Comment with your application - do not link it.
    Comment with the subject: CHARACTER ⬥ CANON ⬥ PLAYER



    Name: Player name
    Contact: Plurk, Discord, email, etc
    Other characters: What other characters do you currently have in the game? Put "N/A" if this doesn't apply.
    Invited by: If you are a +1, please name the player in the game who invited you, and ensure that they comment with their character's journal on your application to confirm the invitation. If you are already within the game, put "N/A".

    Opt-outs: What acts do you not want on your bingo card?
    Smut Opt-in: Do you want smut options on your bingo? (Note: you may swap out squares at a later date if you would prefer not to have smut options on your bingo card from the start.)

    Name: Please put the character's name in Western order (First Last).
    Canon: If it is an original character, please put "Original."
    Canon point: If it is a CRAU, please put the canon point + the game they are coming from. If it is an OC, please put "N/A."
    Age: Differentiate mental/physical as needed.

    History: Insert a wiki link or a brief summary of no more than 10 sentences.
    Personality: A brief summary of no more than 5 sentences relating to the character's personality, motivations, interactions with others, etc.
    CRAU: If you are applying a CRAU, you must also include an additional summary of no more than 5 sentences of their personality development during their previous game. Put "N/A" if this doesn't apply.

    Powers: Please note that powers are nerfed at the start with an option to regain powers through bonus activity. Some powers cannot be regained.
    Inventory: List what your character has on them at their current canon point.

    Please fill out the following OOCly:
    Likes: What traits does your character like in a person?
    Dislikes: What traits does your character dislike in a person?
    Ideal dates/venues: What does the ideal date look like to your character? Where would they like to go and what would they like to do?

    Partner: Will your character share a farm with another or live on their own? Put ‘random’ if you’d like to opt into a randomized partnership.
    Farm Style: Choose either rural, beach, forest, or mountains. Descriptions of each are available in on the setting & locations page. If you've opted into a randomized partnership, you and your partner will be asked to select a farm style together upon acceptance.

sicklysweet: (3860288 (29))

owen | mahoutsukai no yakusoku | lavender

[personal profile] sicklysweet 2022-11-25 05:01 pm (UTC)(link)

    Name: Lavender

    Contact: [plurk.com profile] revelries, lavender#8156

    Other characters: N/A

    Invited by: The mods!


    Opt-outs: Anything goes!

    Smut Opt-in: Not at this moment! ♥


    Name: Owen

    Canon: Mahoutsukai no Yakusoku

    Canon point: Main Story Part 2, Chapter 9

    Age: ~1200, physically in his early 20s



    History: cw for child abuse, death, eye scream
    Owen doesn’t remember much of his early life, which is probably for the best and the worst - as a very young child, Owen was taken to a basement in the village he lived in. He was placed in this basement, empty for all but a picture book and some rats and moles skittering about, with thorny roots coming through the ceiling.

    He was left in that basement to die, of course, because he was a wizard.

    Unfortunately for everyone, the child who would become Owen did not die - not permanently, at least, and after over a century he was freed when some rowdy youths, curious about a local legend of a wizard locked away, unsealed the basement he was trapped in. The rest of Owen’s life is largely the same thing over and over again - fight, win, lose, die, come back, brief interlude to be a Disney princess - for centuries, up until he’s chosen to face the Great Calamity every year alongside 20 other witches and wizards. Then that gets slotted into the routine, up until a run in with a young knight (and wizard!) named Cain Knightley - Owen antagonizes him and his squad, attacking the other wizard and provoking him to use magic, before continuing to act on impulse and taking one of his eyes, exchanging it with his own. He effectively ruins Cain’s life with all of this, but of course Cain gets summoned to fight the Great Calamity, and the fight that year goes incredibly, laughably tits up and Owen ends up with the affliction of “turning back to that self that’s still mentally back in the basement”. The fight against the Calamity was terrible thanks to the meddling of a man named Nova, and now the wizards chosen to fight it need to fix all the damage left in the wake of the moon, themselves, and also keep next year’s battle from being even worse.

    Personality: Owen is someone who lives to be contradictory, shaped from a lifetime of trauma, dying, and always struggling to gain power in a world that loathed him for his existence. At one moment he’s cruel and sadistic, saying the most deliberately hurtful things he can say to cut someone to their core, and the next he’s supportive and offering advice or comfort (even if it’s often tinged in a very sulky, tsundere light). Everything he does is on an impulse he doesn’t quite understand, and he finds it easiest to keep people at arm’s length because he’s simply been alone for so long. The only thing he understands about people is how to upset them, so unanticipated reactions or anyone showing him any kindness leaves him at a total loss. He’s cruel, but not inherently so - he just doesn’t know any other way to be, and he sees no reason to change when he’ll be hated no matter what.

    CRAU: N/A



    Powers: first of all i’m sorry and i know so much of this will need to be nerfed to hell

    Magic in this world is able to do just about anything, and any wizard is generally capable of learning everything you can do with magic. Everyone has their own specialties and things that come to them easily, but it is feasible to learn if they have the right teacher or the stubbornness to make it happen. It relies on the strength of the wizard’s heart - a wizard who becomes uncertain or afraid will be weaker than a wizard who is confident or filled with conviction. If a wizard betrays their heart too much, they can lose their magic entirely. This is why wizards cannot frivolously make promises - if a wizard breaks their promise, their magic is gone. Minor spells can be used without any sort of casting aid, but anything larger will require the use of an artifact or tool and an incantation, both of which are unique to the wizard, and the largest feats of all will require sacrifices, magic circles, the whole shebang. A lot of setup involved in things like summoning mythic beasts and stuff like that.

    Magical feats cover just about anything you can imagine - manipulation of the elements, healing, transformation, telekinetics, manipulation of emotions or memories (for example, being able to soothe people or incite terror with a spell, wiping memories of an event), flight and teleportation, alchemy and potion making, scrying and fortune telling… The first thing a wizard learns how to do is to create sugar, and wizard sugar has minor restorative properties, both physical and mental. There are a few things magic cannot do, though - you cannot bring back the dead or go backwards and forwards in time. You can temporarily halt things in place, essentially freezing progress through time, but any actual manipulation or time travel to change things is impossible. It’s also possible to reanimate the dead and make a skeleton army, but an actual “bringing back your dead loved one” kind of resurrection is impossible. The more powerful a wizard, the more extreme the things they can do in every field of magic, from attack magic to transformation. A weak wizard can transform their physical sex but may struggle becoming an animal, while a powerful wizard could turn themselves into a kaiju with no issue. A weaker wizard could generate bubbles, but a powerful wizard could summon a hurricane.

    Owen is a powerful wizard, in the top five of all wizards in the world, and is capable of most forms of magic. He’s really only capable of performing healing magic on himself and can only use scrying to see present events, not past or future. It’s hard to actually know how much he is capable of in terms of raw magical power, but he could easily level a village. Maybe several, even, but not an entire country. He has leveled a village before, and the magic left behind entirely tainted the land. All the plant life that grows there is warped and magical, emitting a hallucinogenic poison that can kill people quite quickly, so there’s definitely a danger if he releases his magic completely. He also has enough magic to transmute snow into a Hansel and Gretel-esque fairy tale house made of sweets and have it remain edible without going stale for centuries, so he is capable of feats that aren’t just. Massive destruction.

    However, he is also capable of quite a few things nobody else seems to be, breaking several rules on how magic works. One of those things is that Owen is capable of speaking to animals, as well as drawing animals to him - and this extends to magical beasts such as dragons or Cerberus, a three-headed hellhound. As Owen’s magical artifact is a briefcase, he’s capable of using it as a sort of pocket dimension or bag of holding, which is where he keeps Cerberus. (He says his briefcase has a portal to hell, and that’s where Cerebus comes from, but it’s… unclear if that’s just him saying things to be dramatic while confronting the big bad. All we know is he has a dog in there.)

    More importantly, Owen can come back from the dead - on account of he’s not incredibly alive to begin with. Owen has removed his heart (and therefore a part of his soul), which means that when his body suffers a fatal injury or dies in some other way (such as starvation), he will just… come back. Any body part he lost will regrow, regardless of how far the destruction went. It’s a slow process that leaves Owen vulnerable and out of commission as his body “restarts”, but he does confirm it’s an Actual death. It just simply doesn’t stick.

    Another thing about wizards is they are much sturdier than a human - they can walk off and recover from injuries that would kill most humans, such as losing a limb or having a hole punched in their chest. They can also survive more extreme climates, as evidenced by the Northern Country, where there are places so obscenely cold a human will die in a matter of minutes without magical protection. Wizards are also more resistant to poison, though in the cases of a magical toxin the strength of the wizard’s magic is more relevant than wizard physiology. The stronger a wizard, the more you can put them through the wringer. When a wizard does die, they leave behind a mana stone, or a crystalized form of their magic. While not relevant to Owen because of his whole “just comes back” deal, mana stones can also be consumed to increase a wizard’s power.

    Most wizards draw their magic from the spirits of the world and are capable of absorbing magical energy, as well as sensing it, but again Owen is an exception. Owen actually draws his magical energy from the emotions of the people around him - so the stronger the emotion, the stronger his magic will be. It’s also possible to boost another wizard’s power with the use of a “talisman” - a piece of another wizard, such as blood or hair, and these talismans can also be used to exert some level of control over the wizard they came from.

    There’s also an ability called “mana transference”, wherein a wizard can literally put their magical energy into someone to heal them from grave injuries. However, because magic is so personal and tied to spirits (which have ties to countries), it is possible to be incompatible to the mana being transferred into your body, or for the transference to be impacted by how you feel about the wizard doing it (distrust will make it unpleasant, for example), or the difference in magical power may be too great. A perfectly compatible, perfectly executed mana transfer can save someone’s life… but in the worst case scenario of the transfer coming from someone incompatible and too powerful compared to the patient, the patient will just. They’ll just straight up explode.

    Inventory: •The clothes on his back
    •Cool Hat



    !! Reminder: the following is filled out OOCly !!
    Likes: Kindness, honorable (think like… codes of honor, such as knights, etc), trustworthy, strong, patient, people who march to the beat of their own drum and do whatever they want regardless of whether or not people will approve of it.

    Dislikes: Vanity, insincerity, aloofness, people who would abandon children or otherwise leave them in a dangerous situation, people who don’t take him seriously or belittle him, people who are unpredictable (lmao).

    Ideal Dates: Going to a market together, browsing the stalls and trying out all the different street foods and looking at the charms and trinkets, then taking the best foods and going on a picnic and watching the stars.



    Partner:Random!

    Farm Style: Forest



sicklysweet: (Default)

Re: ACCEPTED

[personal profile] sicklysweet 2022-11-25 07:01 pm (UTC)(link)
:goosepray: