crescentview mods (
crescentviewmods) wrote2022-11-17 06:29 pm
applications.
- Applications are open. At this time, there is no player cap in place.
Read the rules and FAQ.
Reserves are not necessary to apply.
Check that your character is not taken.
Application challenges are not accepted.
Comment with your application - do not link it.
Comment with the subject: CHARACTER ⬥ CANON ⬥ PLAYER
Name: Player name
Contact: Plurk, Discord, email, etc
Other characters: What other characters do you currently have in the game? Put "N/A" if this doesn't apply.
Invited by: If you are a +1, please name the player in the game who invited you, and ensure that they comment with their character's journal on your application to confirm the invitation. If you are already within the game, put "N/A".
Opt-outs: What acts do you not want on your bingo card?
Smut Opt-in: Do you want smut options on your bingo? (Note: you may swap out squares at a later date if you would prefer not to have smut options on your bingo card from the start.)
Name: Please put the character's name in Western order (First Last).
Canon: If it is an original character, please put "Original."
Canon point: If it is a CRAU, please put the canon point + the game they are coming from. If it is an OC, please put "N/A."
Age: Differentiate mental/physical as needed.
History: Insert a wiki link or a brief summary of no more than 10 sentences.
Personality: A brief summary of no more than 5 sentences relating to the character's personality, motivations, interactions with others, etc.
CRAU: If you are applying a CRAU, you must also include an additional summary of no more than 5 sentences of their personality development during their previous game. Put "N/A" if this doesn't apply.
Powers: Please note that powers are nerfed at the start with an option to regain powers through bonus activity. Some powers cannot be regained.
Inventory: List what your character has on them at their current canon point.
Please fill out the following OOCly:
Likes: What traits does your character like in a person?
Dislikes: What traits does your character dislike in a person?
Ideal dates/venues: What does the ideal date look like to your character? Where would they like to go and what would they like to do?
Partner: Will your character share a farm with another or live on their own? Put ‘random’ if you’d like to opt into a randomized partnership.
Farm Style: Choose either rural, beach, forest, or mountains. Descriptions of each are available in on the setting & locations page. If you've opted into a randomized partnership, you and your partner will be asked to select a farm style together upon acceptance.

murr hart ☾ mahoutsukai no yakusoku ☾ kosy
Name: kosy
Contact:
Other characters: N/A
Invited by: ichi, oh ichi, wherefore art thou ichi
Opt-outs: N/A
Smut Opt-in: hell yeah let's go WESTIES
Name: Murr Hart
Canon: Mahoutsukai no Yakusoku
Canon point: Post Second Anni event!
Age: Mentally around the age of 1500 or more, but he'd stopped aging around his mid/late-20s.
History: The wiki is barebones so a brief summary:
Mahoyaku takes place in an anime fantasy land separated into four countries: Northern, Eastern, Western and Southern. Each country has extremely different relationship dynamics between the non-magical humans and the magical wizards (ranging from good to absolutely terrible), but all are threatened by a world-ending threat called The Great Calamity (IT'S THE MOON) that is fought every year by a group of Chosen Wizards and their isekai'd from Modern Times "leader" (referred to as the Sage).
Murr himself is... a complicated weirdo in a cast of complicated weirdos. A world renowned scholar who's delved into many different fields (astronomy, philosophy, mineralogy to name a few), Murr's most notable features and accomplishments are both eccentric and a bit (very) cursed. He invented magical science technology against the wishes of his dear friend Shylock, leveraging their homeland into prosperity at the cost of essentially ripping apart the natural state of the world. Murr fell in love with the world-ending calamity he was chosen to fight, getting so close to it and its truths that his soul was literally fragmented and scattered across the world (you read that right. He fell in love with the moon. I hate that I have to type that). The "current" Murr is the remains of that love, raised from scratch by the aforementioned dear friend into something resembling a less-shitty-more-to-his-tastes person while he keeps the fragments of Murr's soul he's found in jars. Yes, their relationship is hashtag complicated.
Nowadays, Murr spends his time fulfilling his role as one of the Sage's Wizards by quelling any disturbances that pop up around the world as a result of the Great Calamity. And, uh, he's still sometimes shitty despite being an anime catboy, but he's got his good points.
Personality: Oh lord. You can quite briefly summarize Murr as: "The Worst."
Excitable. Whimsical. Energetic. The remains of the once "charming" great philosopher Murr Hart have made way for a baffling cat man, who does what he pleases and indulges in all of life's mysteries and interests. Murr is best described as a mischievous headache, prone to voicing his thoughts regardless of the relevance to the current conversation, or if anyone can even understand him. While one could argue he's much more tolerable than his past self and even an... "enjoyable" person to converse with when the conversation doesn't get particularly intimate, Murr always, always, has a tendency and a need to grasp the painful roots of a scenario. Prone to saying things he shouldn't, Murr often weighs his interest and curiosity above any consequences that he's fully aware of. In the past, this was due to something resembling callous disregard; in the present, it can feel more like the playful, blunt and almost cruel curiousity of a child.
CRAU: N/A
Powers: As a wizard, Murr has access to a wide variety of magic that isn't limited to the usage of offensive spells. Flight, shapeshifting, object levitation, the creation of energy replenishing sugar -- all of it is within the possible confines of magic. Different wizards have different affinities and magical strengths, and Murr's personal skill allows him to read the memories present in inanimate objects. He also has a penchant for creating fireworks, but that's more of a personal preference. In terms of magical power, Murr lays in the upper middle in terms of strength in the cast -- below the more battle-hungry and offensive powerhouses that are the Northern Wizards, but above the less experienced, younger wizards due to his age. The fragmentation of his soul also seems to have affected his magical power. Oh, yeah. Speaking of his fragmented soul -- those pieces can take on a physical form and talk due to a Moon Curse, so just in case one Murr wasn't aggravating enough... there's a ton of them around the world. Oops!
As for the source of all this power... Well, the source of a wizard's magic is tied to their surroundings, and to their hearts. This is why breaking things like promises results in the loss of a wizard's powers, and also why they're particularly sensitive to the setting around them. The importance of the mind and heart in the use of magic is described in canon to be akin to the use of a body when interacting with a particular object -- by visualizing your use of the tool (in this case, the vision of your spell), the stronger the spell will be. Wizards also live much longer than human beings, though they're not immune to death. They stop aging once they reach the pinnacle of their magical power and, when killed, leave behind a mana stone. The more powerful the wizard, the more powerful the stone. These can be consumed to increase one's abilities, but more recent applications involve using them to power magical technology. Again, Murr's invention. Imagine making something you're a battery for. :)
Despite its flexibility, magic does have its limitations. Rewinding time and reviving the dead is impossible, but one can do something like "imagine time freezing" in order to stop other people's movements... which might make the more uninformed think otherwise. It's really all a matter of imagination and the personal abilities of the wizard.
Inventory: A red beryl ring that helps to amplify his magical powers, and a moonstone that allows him to recharge it. His broomstick.
!! Reminder: the following is filled out OOCly !!
Likes: S... sigh... Murr is always at his most excitable when people are Interesting. At this point I might as well say his tastes resemble a list that you'd look for in a good science project than actual interactions with people, but that's just how he is. He likes people he can figure out, question, and be surprised by... So long as he has that, the other stuff is an afterthought. Oh, but you can give him shiny stuff, too. That's a plus.
Dislikes: Don't be boring, and he's fine. He's really not that picky.
Ideal dates/venues: Somewhere he can see his beautiful Great Calamity... Every date, by default, is a three-person thing. By the way: you are the third wheel.
Partner: The cat must go with his owner........ He'll be sharing a farm with Shylock (
Farm Style: Rural.
ACCEPTED
→ ACCEPTED
Congratulations, your character has been accepted! Please ensure that you do the following:
⬥ Join
crescentview and
crescentviewooc
⬥ Reply with your character's journal.
⬥ Comment to the taken page.
⬥ Post your application in your journal.
⬥ Create a page with your bingo card.
⬥ Create an info page for your character.
⬥ Create a top-level in the bingo page.
⬥ Create a top-level in the permanent AC.
⬥ Introduce yourself on the OOC Intro post.
⬥ Optional: Swap four squares by replying here.
⬥ Optional: Join the Game Discord
⬥ Note: As with the other wizards, they've all been kneecapped by their weak resident Goddess' lack of magical energy. She'll get stronger, but you better get on her good side if you want to regain full access to your magic, Murr!
His magic is considerably weakened across the board, but he may retain full control over his ability to read the memories of inanimate objects. He may continue to make fireworks as he likes, but they won't be very large or explosive at the start. Additionally, any magic that relies upon incantations, catalysts or special objects will not be available to him from the start but can be regained.
Eating dead wizards while on Crescentview Island is inadvisable as no magic will be gained from them, only explosive bowels. Finally, unless his broomstick is under a foot in length, it will not remain in his possession.
⬥ Welcome to the game!
Re: ACCEPTED
here i am!!!
HOUSING